Session # Year # Production Project TEMPLATE v.8.1

SUMMARY – Due March 19

Role

  • UI / Heads Up Display

Intention (SMART Goal) for the Session

  • By May 9, as part of TEAM 6, I will have evidence of cooldown bars displaying time till cast and a moving componenet by following my previous knowelge for Session 5.

AI Use and Inclusion in This Project

PRE-PRODUCTION – INQUIRY – Due March 20

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

Primary Source

I wont be using this tutorial as I need netcode integration but UI help may work

Secondary Source

League of Legends UI Will help me understand the type of UI I want to replicate

TRAINING AND SOURCE(S)

https://discussions.unity.com/t/handle-local-ui-in-multiplayer/932868

Already learned a lot about this in previous sessions but its good learning renforcement

    PRE-PRODUCTION – PLANNING – Due April 11

    PROJECT TIMELINE WITH MILESTONES

    AI Prompt:

    • EXAMPLE
    • AI Training Method – Part 3: Study Schedule Creation
      • Example Prompt: Create a study schedule for all of the above for 3 weeks or less. I can study for 30 minutes every weekday in class. Add a few milestones for each of the 3 phases of the project production. Please include time for revision and testing.

    Pre-production Milestones

    • Thing 1
    • Thing 2
    • Thing 3

    Production Milestones

    • Thing 1
    • Thing 2
    • Thing 3

    Post-production Milestones

    • Thing 1
    • Thing 2
    • Thing 3

    PROPOSED BUDGET

    Plan and include a personal budget for this project. Mr. Le Duc’s guidance on the parameters for this session is to see how much it would cost for you to be hired to do ‘your job’ or your role for this session. Add the estimated time you think you will spend on the project, research how much you should be paid by the hour, and include that total cost here.

    AI Prompt:

    • EXAMPLE
    • AI Method – Budgeting
      • Example Prompt: Create a budget for a one-month student project with five members, including a breakdown of equipment, and hourly pay per member, for [listed roles on the team]. Include equipment rentals and other incidentals that need to be included in project planning. Cite resources. 

    EVIDENCE OF TEAM PLANNING AND DECISIONS

    Place screenshots of the following…

    • Trello Board
    • Storyboard (FILM) (with comments for each role) OR other planning documents like sketches, flowcharts (GAME DESIGN), song or lyric notes (ROCK), etc.

    AI Prompt:

    • EXAMPLE
    • AI Method: Task for Trello / Scrum 
      • Example Prompt: Create 10-20 basic tasks, starting with a verb, that it takes to complete [role tasks] for a [student game, film, or song]. These tasks will be copied and pasted in Trello for a 15-day Scrum
      • Copy and paste the resulting list into Trello and make a card for each task

    PRODUCTION – ACTION – Due May 8

    THE (FILM, SOUND, or GAME)

    Embed or link the final version of the film, game, or song from your Google Drive (FILM & ROCK) or itch.io (GAME). Make sure it is publicly viewable.

    Write a descriptive sentence about the embedded or linked project above.

    AI Prompt:

    • EXAMPLE
    • Method: Project Ideas
      • Example Prompt: I am a beginner interested in learning how to create games in Unity. To do this I need to know how to code in C#. Can you give me some beginner project ideas I could work on to help strengthen my C# coding skills?

    SKILLS COMMENTARY

    Link the team slideshow with your role, SMART Goal, and evidence of your SMART Goal for this session.

    Write a sentence about your role in the slideshow and creative and technical contributions to the project. Also, include how you used AI to assist in learning throughout your project.

    AI Prompt:

    • EXAMPLES
    • AI Method: Clarification of Concepts
      • Example Prompt: Explain [topic] to me in the simplest terms possible as if I were a beginner.
      • Example Prompt: Create mental models or analogies to help me understand and remember [topic].
      • Example Prompt: Guide me through a visualization exercise to help me internalize the [topic] and imagine myself successfully applying it to a real-life situation.

    POST-PRODUCTION – REFLECTION – Due May 16

    21st CENTURY SKILLS

    Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

    How did you grow in these areas during this project? Pick one and explain.

    Ways of Working (Communication & Collaboration)

    How did you grow in these areas during this project? Pick one and explain.

    Tools for Working (Info & Media Literacy)

    How did you grow in these areas during this project? Pick one and explain.

    Ways of Living in the World (Life & Career)

    How did you grow in these areas during this project? Pick one and explain.

    REACTIONS TO THE FINAL VERSION

    Place at least one comment from the PEER review and cite the student’s first name. Place at least one comment from the ADVISOR review and cite the student’s first name.

    SELF-REFLECTION

    Pick one of these types of reflection; action points, evaluative, intentional, or retrospective, state which one you picked, and write your reflection here…

    GRAMMAR AND SPELLING

    Place the name of the grammar and spelling tool you used to create this blog post.

    EDITOR

    Name the person who reviewed your blog post for grammar and spelling issues. First name only.

    DID YOU DELETE ALL OF MR. LE DUC’s INSTRUCTIONS ABOVE? <— DELETE THIS INSTRUCTION, TOO 🙂 !!!

    Dusting the fog

    • THIS NEW AND IMPROVED VERSION WAS CO-CREATED WITH RYAN SOLIE
    • FILL IN ALL SECTIONS BELOW 
    • DELETE ALL OF Italic INSTRUCTIONS AFTER COMPLETING THEM
    • PLACE A CREATIVE COMMONS IMAGE RELATED TO THE PROJECT
    • REMEMBER TO HIT PUBLISH WHEN DONE
    • DELETE ALL OF RYAN’s and LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM

    GENRE

    • Puzzle/Casual

    INFLUENCES and EXAMPLES

    • “Unpacking” and “The Test”

    IDEAS AND EXPLANATION

    The game plays out a lot like unpacking with multiple endings, though you are only given a certain amount of moves to sort out the cloudy headspace of some one going through stages of there life, focusing mostly on the developing times. Things can eventually get cleared up and concepts can be understood but not with out learning other parts later impacting the protagonists life. As they grow older horrors can get in your way and impact the character depending on what you have figured out. It is not completely clear that this is someones mind though as it is presented as a small communities area with a few houses a park and such though it is implied.

    WHO WILL YOU NEED TO ACCOMPLISH THIS IDEA?

    • A programmer to set up a good feeling interface and a tree like system bring different endings and scenes. A capable pixel art team who understand the visions of this game to life, following design ideas but adding critic and own experiences

    WHAT DO YOU HOPE TO LEARN FROM THIS PROJECT

    • Mostly learning how to create a story game, putting themes and a story of what I want to share into a comprehensive experience

    Session 4 Year 4 Production Project – Leo Martinelli

    SUMMARY – Due Dec. 9

    Role

    • UI / Heads Up Display

    Intention (SMART Goal) for the Session

    • By Feb 28, as part of TEAM 6, I will have evidence of Greed and Imagnaiton in the game while the play is able to see visablely all of their stats by following my previous unity knowledge and Netcode documentation for Session 4.

    PRE-PRODUCTION – INQUIRY – Due Dec. 13

    LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

    Primary Source

    Secondary Source

    TRAINING SOURCE(S)

    I have already the knowledge to create a effect like this through 4 years of game design experience so I do not feel the need to wright this down. On top of the game using a different framework

    PROJECT TIMELINE

    Pre-production Milestones

    • Auto attack
    • Team 1 and team 2 player management
    • Team 1 and team 2 player canvas

    Production Milestones

    • Health Bar
    • Mana Bar
    • XP bar

    Post-production Milestones

    • Greed
    • Imgination
    • stats display

    PROPOSED BUDGET

    5 Team Members * $20/Hour * 20 Days = $2,000

    EVIDENCE OF TEAM PLANNING AND DECISIONS

    Game Doc

    PRODUCTION – ACTION – Due Jan. 10

    THE (FILM, SOUND, or GAME)

    https://funny-man-bryce.itch.io/versus-project

    SKILLS COMMENTARY

    The slideshow evidence is shown in the unity project and itch page. The game is a 1v1 Moba that connects through a shared wifi. My skills contributed to the game because of the UI that the player is now able to experience and understand the game through new ways

    POST-PRODUCTION – REFLECTION – Due Jan. 17

    21st CENTURY SKILLS

    Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

    I used Creativity, Innovation, Critical Thinking, Problem Solving to find ways to separate canvas in unities programing and game engine.

    Ways of Working (Communication & Collaboration)

    I collaborated and communicated with my team by telling and showing what I would be working on so they knew what was getting added and contributed to.

    Tools for Working (Info & Media Literacy)

    I used Unity, Visual Studio, Discord, Forums, Youtube, Unity Documentation.

    Ways of Living in the World (Life & Career)

    Improving comprehension of coding and understanding user interfaces will help me with my future career and understanding on game design.

    REACTIONS TO THE FINAL VERSION

    Hunter said we had a really strong base for our game and we should focus on polishing the experience before adding new stuff

    SELF-REFLECTION

    The game has come a far way in this session with it being more complete by the day. My role was important in the form of the player being able to see there statistics and interact more deeply with the game world.

    GRAMMAR AND SPELLING

    Quillbot

    EDITOR

    Bryce R

    Write a Recommendation in a Blog Post – Nate D.

    Nate is the most intriguing person I know inside and outside of class and is one of the most efficient workers I know. I and Nate have known each other since 6th grade and have always worked to a high level of work, whether it be through art in my game design or his video editing skills. Nate’s ability to pick up and learn skills in a short time is something that has inspired awe in me. Nate also always keeps a cool head in times of stress and lots of humility. I can recommend Nate with 100% certainty for any position.

    Cluck luck 2: The Phoenix Rising

    GENRE

    • Tycoon
    • Stronger from struggle (rising from the ashes(sorta like a phoenix) because you are the chicken that has become sentient and decided to make the money themself)

    INFLUENCES and EXAMPLES

    • Tycoons, Life Simulators, Nates hit game: Cluck Luck
    • Making of money towards a richer life for yourself

    IDEAS AND EXPLANATION

    • Realized you were abused by your owner only for profit
    • On your death bed you turn into flame and rise from the ashes like a phoenix killing and starting your own Chicken empire
    • create a revolution of chickens, raising the price of eggs by controlling the market and creating a better civilization for all chicks and scientifically making them all better, with you as the overlord.

    WHO WILL YOU NEED TO ACCOMPLISH THIS IDEA?

    • Nate (for his idea and property), Bryce, Blake, Arlo, Blake

    WHAT DO YOU HOPE TO LEARN FROM THIS PROJECT

    • Mostly story building
    • Due to simple nature, lots of polish which I have not done much of

    RESOURCES FOR INSPIRATION

    Nate

    Session 3 Year 4 Production Project – Leo Martinelli

    A Roman Soldier Fighting Hannibal’s Elephant” by Jan van der Straet, called Stradanus, Flemish, 1523–1605/ CC0 1.0

    SUMMARY – Due Dec. 9

    Role

    • UI / Heads Up Display

    Intention (SMART Goal) for the Session

    • By Jan. 10, as part of TEAM 6, I will have evidence of having the player be able to attack other entities through a damaging projectile by following Auto Attack tutorial for unity for Session 3.

    PRE-PRODUCTION – INQUIRY – Due Dec. 13

    LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

    Primary Source

    Secondary Source

    TRAINING SOURCE(S)

    I have already the knowledge to create a effect like this through 4 years of game design experience so I do not feel the need to wright this down. On top of the game using a different framework

    PROJECT TIMELINE

    Pre-production Milestones

    • Auto attack
    • Team 1 and team 2 player management
    • Base player controller

    Production Milestones

    • Projectile created and doing damage
    • Fix the inhibitor interaction
    • Health bars

    Post-production Milestones

    • Create a abilty framework
    • Why cant connect to Leo computer
    • Gold system

    PROPOSED BUDGET

    4 Team Members * $20/Hour * 20 Days = $1,600

    EVIDENCE OF TEAM PLANNING AND DECISIONS

    Game Doc

    PRODUCTION – ACTION – Due Jan. 10

    THE (FILM, SOUND, or GAME)

    https://funny-man-bryce.itch.io/versus-project

    SKILLS COMMENTARY

    Credit menu in the game

    My role was based around player interactivity with the game, such as damage and a health bar in our game.

    POST-PRODUCTION – REFLECTION – Due Jan. 17

    21st CENTURY SKILLS

    Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

    I grew in ways of thinking by creativity by working on a projectile needing to use critical thinking to understand how to transfer code previously of instant damage to only trigger damage on a completely separate function to a auto tracking projectile. Problem solving how to create two canvases and only have one show up for each player, generating the requested information

    Ways of Working (Communication & Collaboration)

    I told Bryce what scripts i was working on so we did not collide, I set up Trello on my personal account increasing ease of use for myself. We both used the map scene and basePlayerController a lot so we communication was necessary.

    Tools for Working (Info & Media Literacy)

    I used many tools to help me such as unity documentation, youtube, bug solving sites, and discord to work with my team.

    Ways of Living in the World (Life & Career)

    As I have chosen game design to be my career path, working on the game in this manner and learning unity all contributed to my eventual life and career

    REACTIONS TO THE FINAL VERSION

    “The game looks very promising, but the characters need animations in order to tell when they’re attacking” -Hunter

    SELF-REFLECTION

    I chose the Evaluative self reflection. What worked well was I was able to put a lot more time into working on the game. What became more challenging is that i have started working on the bulk of difficult work getting many pieces connected and main mechanics.

    GRAMMAR AND SPELLING

    QuillBot

    EDITOR

    Bryce Roberts

    Preparing a Film/Game/Song Pitch: 200 years of game development experience

    Answer These Questions with Your Pitch

    • Is this game/film/song worth making?
    • Yes a management simulator is something people enjoy
    • Can this team actually make this project?
    • It would be difficult to create but it would just be a lot of numbers not so much simulation of games

    LOGLINE / WHAT PROTAGONIST DOES

    • The player manages the specific MOBA inspired game for profit and the player count

    PROTAGONIST / MAIN CHARACTER

    • The player is the protagonist in game
    • They are in charge of the game’s management decisions such as champion balance, how money comes in, and player happiness

    PROTAGONIST CORE WOUND or MOTIVATION 

    • To build up a player base and simulate a live service game depending on what you would like.

    GENRE

    • Tycoon, simulation game

    PLOT DESCRIPTION / GAME PLAY & WIN STATE

    • Start with a game with few characters and little player base, customize the game to your and the players liking and grow into one of the biggest games in the world
      • A live service game so the stopping point can be whenever. Winstate after being the biggest game in the world

    TREATMENT: THE WORLD OF THE PROTAGONIST

    A interface letting the players make choices and continue the game cycle

    INFLUENCES and EXAMPLES

    • Team fight manager, League of Legends, Roller Coaster Tycoon

    Leo M – Session 2 Year 2024 Production Project

    Stadium Arena” by Leeroy/ CC0 1.0

    SUMMARY – Due Oct. 25

    Role

    • UI/Programmer

    Intention (SMART Goal) for the Session

    PRE-PRODUCTION – INQUIRY – Due Oct. 30

    LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

    Riot August. August ‘August’ Browning

    Primary Source

    I Think this video is a really good example of thinking of game design for our game and how level ups would work in mobas, through items and characters

    Secondary Source

    The idea behind this secondary source is because I am helping with many of the art components and I know how to program most of the things when it comes to it, I was interested in making splash art for our characters

    TRAINING SOURCE(S)

    https://youtu.be/QZg3M0mO9w0?t=8 Skill tree level up vs flat level up
    https://youtu.be/QZg3M0mO9w0?t=29 Discussing benefits of a scaling ultimate (in this case) and down sides
    https://youtu.be/QZg3M0mO9w0?t=49 Scale of the game and what it is fundamentally built up from
    https://youtu.be/QZg3M0mO9w0?t=57 It also fundamentally changes a game that has been around for 15 years
    https://youtu.be/QZg3M0mO9w0?t=71 Testing an evolving weapon with Viego and all the things that come with that
    https://youtu.be/QZg3M0mO9w0?t=174 Creates many degenerate play patterns as league has many power budgets set in place. for a new game, balancing weaker for a general scaling of all characters is important
    https://youtu.be/QZg3M0mO9w0?t=219 An important concept comes up where you would have to give incentives to choose other abilities over the primary
    https://youtu.be/QZg3M0mO9w0?t=336 advice on balancing characters for low elo and what the player base wants
    https://youtu.be/QZg3M0mO9w0?t=415 Balancing around high elo champions and different parts of a kit that is higher elo vs lower elo skewed
    https://youtu.be/QZg3M0mO9w0?t=473 Difference between assassin and diver

    PROJECT TIMELINE

    Pre-production Milestones

    • Help finalize multiplayer
    • Refine Map in unity
    • UI displays

    Production Milestones

    • Character controller
    • Character select screen
    • Set up modifiable player stats

    Post-production Milestones

    • Start Screen
    • Specific Buy menu
    • Rotation of spell based

    PROPOSED BUDGET

    4 Team Members * $20/Hour * 14 Days = $1,120

    EVIDENCE OF TEAM PLANNING AND DECISIONS

    PRODUCTION – ACTION – Due Nov.15

    THE (FILM, SOUND, or GAME)

    https://funny-man-bryce.itch.io/versus-project

    Abilty to connect to a lobby start a game and win with one button

    SKILLS COMMENTARY

    Credits in the game

    I worked as the person who scripted the player movement and a base frame work to create characters

    POST-PRODUCTION – REFLECTION – Due Nov. 22

    21st CENTURY SKILLS

    Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

    Figuring out the system of network variables and such required some critical thinking to transfer the type of movement we had previously to a new system

    Ways of Working (Communication & Collaboration)

    Communicating daily with Blake on the direction I would like the art to go in for the characters and abilities creating character concept

    Tools for Working (Info & Media Literacy)

    Using Discord and Google documents to communicate with the team and documentation to figure out unity net code.

    Ways of Living in the World (Life & Career)

    By dedicating a lot of my time to learning calculus I will have a lot of information in making more complex systems

    REACTIONS TO THE FINAL VERSION

    We did not receive feedback on our final version

    SELF-REFLECTION

    Intentional Reflection:
    Through calculus and knowledge of Unity NetCode, I will be able to grow many of my skills, such as creating a fully complete character controller and complex interactions with projectiles in-game. I want to further research making unique abilities for each character and have that interact with other players or monsters

    GRAMMAR AND SPELLING

    Grammarly

    EDITOR

    Leo Martinelli

    Session 1 Year 2024 Team 6 Production Project

    SUMMARY – Due Sept. 27

    Role

    • UI Designer / General Programmer

    Intention (SMART Goal) for the Session

    PRE-PRODUCTION – INQUIRY – Due Oct. 3

    LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

    Sean Berry

    Primary Source

    Link to Sean Berry and the article it references how to create engaging UI design with a lack of previous knowledge highlighting the importance of confidence and is meant to help me to

    Secondary Source

    https://medium.com/@doandaniel/gamedev-protips-my-personal-take-on-how-to-overcome-the-odds-and-succeed-804184c42ed5

    Around the importance of confidence in game design

    TRAINING SOURCE(S)

    https://youtu.be/3yuBOB3VrCk?t=139 Installing the package
    https://youtu.be/3yuBOB3VrCk?t=297 Creating a network object
    https://youtu.be/3yuBOB3VrCk?t=352 Asigning the network object to the player prefab
    https://youtu.be/3yuBOB3VrCk?t=379 How to test this above piece
    https://youtu.be/3yuBOB3VrCk?t=441 Explaining the pieces of the server host and client
    https://youtu.be/3yuBOB3VrCk?t=494 Making UI buttons to connect to the game
    https://youtu.be/3yuBOB3VrCk?t=594 NetworkManager UI Code
    https://youtu.be/3yuBOB3VrCk?t=742 Making a build to test connection with
    https://youtu.be/3yuBOB3VrCk?t=884 PlayerNetwork movement and player controller
    https://youtu.be/3yuBOB3VrCk?t=1062 Working on the Network Transform








    PROJECT TIMELINE

    Pre-production Milestones

    • Plan out map design
    • Multiplayer working
    • Help with tile design

    Production Milestones

    • Get connection working
    • Framework for a character
    • Minions and Monsters

    Post-production Milestones

    • Fog of War
    • Complex Character design
    • Skibidi??????? (pls fix)

    PROPOSED BUDGET

    Budget

    EVIDENCE OF TEAM PLANNING AND DECISIONS

    PRODUCTION – ACTION – Due Oct.11

    THE (FILM, SOUND, or GAME)

    https://funny-man-bryce.itch.io/versus-project

    SKILLS COMMENTARY

    I created concepts for the game mechanics and characters including maps and how the game will play out.

    POST-PRODUCTION – REFLECTION – Due Oct. 18

    21st CENTURY SKILLS

    Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

    As I spent the week planning an setting up github, I improved my ways of thinking through diving deep into the world we are creating, coming up with game mechanics, critically thinking about if we want our game to be 2v2 or 1v1 and solving problems of testing the games multiplayer

    Ways of Working (Communication & Collaboration)

    I collaborated with the team, tuning the game to the things the team wanted and figuring out our future for the game

    Tools for Working (Info & Media Literacy)

    Using Discord, YouTube and Trello we were always able to stay connected and know what the other participants wanted

    Ways of Living in the World (Life & Career)

    Further understanding a multiplayer system as a potential skill I can bring to a game design college

    REACTIONS TO THE FINAL VERSION

    “The concept art for the game looked good and the concept seemed well laid out” – Blake

    NO advisor

    SELF-REFLECTION

    Pick one of these types of reflection; action points, evaluative, intentional, or retrospective, state which one you picked, and write your reflection here…

    I choose intentional self-reflection and some of the things I want to research further is map design and how that impacts the game’s play ability. Concept art as it is fun and open-ended while also able to make sense. I want to differentiate the current game mechanics and separate us from league or DOTA

    GRAMMAR AND SPELLING

    Grammarly and Bryce

    EDITOR

    Bryce

    Create a Game Pitch Blog Post

    In a world where there is a deity for every concept, from the cast of characters one needs to fight the other to prevent the demands from the other from happening

    The protagonist is the character you are playing as

    Pvp MOBA 1v1/2v2 game

    Not really a story game but to lane for more resources expand that lead into objectives and win the game

    In this fantasy setting, deities represent specific concepts, objects, or ideas, with only one deity per concept. Duels, held in a standardized arena, are a common sport for gaining clout or settling disputes, with varying stakes set by the participants. Elder deities, who embody fundamental concepts tied to humanity’s perception, sponsor new deities by bestowing powers based on their chosen concepts. Mortals, aware that magic and the world evolve based on human beliefs, often invent and discover new things in hopes of being chosen as a deity.

    The elders strive to represent the human experience, evolving alongside and the world around humanity’s changing beliefs, which also causes the world to shift. Deities are replaced when they no longer adequately embody their concept as it shifts. The longer deities stay away from the mortal world, the more detached and monstrous they become. The city-like divine realm, with its shifting borders and sections, reflects these constant changes, while deities serve as stabilizers to prevent their concepts from becoming warped. Elders, however, cannot be destroyed, only evolved.

    Concept art for the character, Imagination