Leo M – Session 2 Year 2024 Production Project

Stadium Arena” by Leeroy/ CC0 1.0
  • COPY AND PASTE THIS BLOG POST TEMPLATE INTO A NEW BLOG POST in YOUR BLOG
  • TITLE THIS BLOG POST: Session # Year # Production Project, and REPLACE THE #’s
  • LEAVE THE ONLY THE UPPERCASE HEADINGS IN THIS BLOG POST
    • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS, AFTER COMPLETING THEM
  • REMOVE THE WORD TEMPLATE v.4 FROM THE TITLE in YOUR BLOG POST
  • USE THE PTS, CLASS PROJECT TRACKING SHEET, FOR SOME CONTENT BELOW
  • DELETE ALL OF MR. LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM

SUMMARY – Due Oct. 25

Role

  • UI/Programmer

Intention (SMART Goal) for the Session

PRE-PRODUCTION – INQUIRY – Due Oct. 30

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

Riot August. August ‘August’ Browning

Primary Source

I Think this video is a really good example of thinking of game design for our game and how level ups would work in mobas, through items and characters

Secondary Source

The idea behind this secondary source is because I am helping with many of the art components and I know how to program most of the things when it comes to it, I was interested in making splash art for our characters

TRAINING SOURCE(S)

https://youtu.be/QZg3M0mO9w0?t=8 Skill tree level up vs flat level up
https://youtu.be/QZg3M0mO9w0?t=29 Discussing benefits of a scaling ultimate (in this case) and down sides
https://youtu.be/QZg3M0mO9w0?t=49 Scale of the game and what it is fundamentally built up from
https://youtu.be/QZg3M0mO9w0?t=57 It also fundamentally changes a game that has been around for 15 years
https://youtu.be/QZg3M0mO9w0?t=71 Testing an evolving weapon with Viego and all the things that come with that
https://youtu.be/QZg3M0mO9w0?t=174 Creates many degenerate play patterns as league has many power budgets set in place. for a new game, balancing weaker for a general scaling of all characters is important
https://youtu.be/QZg3M0mO9w0?t=219 An important concept comes up where you would have to give incentives to choose other abilities over the primary
https://youtu.be/QZg3M0mO9w0?t=336 advice on balancing characters for low elo and what the player base wants
https://youtu.be/QZg3M0mO9w0?t=415 Balancing around high elo champions and different parts of a kit that is higher elo vs lower elo skewed
https://youtu.be/QZg3M0mO9w0?t=473 Difference between assassin and diver

PROJECT TIMELINE

Pre-production Milestones

  • Help finalize multiplayer
  • Refine Map in unity
  • UI displays

Production Milestones

  • Character controller
  • Character select screen
  • Set up modifiable player stats

Post-production Milestones

  • Start Screen
  • Specific Buy menu
  • Rotation of spell based

PROPOSED BUDGET

4 Team Members * $20/Hour * 14 Days = $1,120

EVIDENCE OF TEAM PLANNING AND DECISIONS

PRODUCTION – ACTION – Due Nov.15

THE (FILM, SOUND, or GAME)

https://funny-man-bryce.itch.io/versus-project

Write a descriptive sentence about the embedded or linked project above.

SKILLS COMMENTARY

Link the team slideshow with your role, SMART Goal, and evidence of your SMART Goal for this session.

Write a sentence about your role in the slideshow and creative and technical contributions to the project.

POST-PRODUCTION – REFLECTION – Due Nov. 22

21st CENTURY SKILLS

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

How did you grow in these areas during this project? Pick one and explain.

Ways of Working (Communication & Collaboration)

How did you grow in these areas during this project? Pick one and explain.

Tools for Working (Info & Media Literacy)

How did you grow in these areas during this project? Pick one and explain.

Ways of Living in the World (Life & Career)

How did you grow in these areas during this project? Pick one and explain.

REACTIONS TO THE FINAL VERSION

Place at least one comment from the PEER review and cite the student’s first name. Place at least one comment from the ADVISOR review and cite the student’s first name.

SELF-REFLECTION

Pick one of these types of reflection; action points, evaluative, intentional, or retrospective, state which one you picked, and write your reflection here…

GRAMMAR AND SPELLING

Place the name of the grammar and spelling tool you used to create this blog post.

EDITOR

Name the person who reviewed your blog post for grammar and spelling issues. First name only.

DID YOU DELETE ALL OF MR. LE DUC’s INSTRUCTIONS ABOVE? <— DELETE THIS INSTRUCTION, TOO 🙂 !!!

Session 1 Year 2024 Team 6 Production Project

SUMMARY – Due Sept. 27

Role

  • UI Designer / General Programmer

Intention (SMART Goal) for the Session

PRE-PRODUCTION – INQUIRY – Due Oct. 3

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

Sean Berry

Primary Source

Link to Sean Berry and the article it references how to create engaging UI design with a lack of previous knowledge highlighting the importance of confidence and is meant to help me to

Secondary Source

https://medium.com/@doandaniel/gamedev-protips-my-personal-take-on-how-to-overcome-the-odds-and-succeed-804184c42ed5

Around the importance of confidence in game design

TRAINING SOURCE(S)

https://youtu.be/3yuBOB3VrCk?t=139 Installing the package
https://youtu.be/3yuBOB3VrCk?t=297 Creating a network object
https://youtu.be/3yuBOB3VrCk?t=352 Asigning the network object to the player prefab
https://youtu.be/3yuBOB3VrCk?t=379 How to test this above piece
https://youtu.be/3yuBOB3VrCk?t=441 Explaining the pieces of the server host and client
https://youtu.be/3yuBOB3VrCk?t=494 Making UI buttons to connect to the game
https://youtu.be/3yuBOB3VrCk?t=594 NetworkManager UI Code
https://youtu.be/3yuBOB3VrCk?t=742 Making a build to test connection with
https://youtu.be/3yuBOB3VrCk?t=884 PlayerNetwork movement and player controller
https://youtu.be/3yuBOB3VrCk?t=1062 Working on the Network Transform








PROJECT TIMELINE

Pre-production Milestones

  • Plan out map design
  • Multiplayer working
  • Help with tile design

Production Milestones

  • Get connection working
  • Framework for a character
  • Minions and Monsters

Post-production Milestones

  • Fog of War
  • Complex Character design
  • Skibidi??????? (pls fix)

PROPOSED BUDGET

Budget

EVIDENCE OF TEAM PLANNING AND DECISIONS

PRODUCTION – ACTION – Due Oct.11

THE (FILM, SOUND, or GAME)

https://funny-man-bryce.itch.io/versus-project

SKILLS COMMENTARY

I created concepts for the game mechanics and characters including maps and how the game will play out.

POST-PRODUCTION – REFLECTION – Due Oct. 18

21st CENTURY SKILLS

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

As I spent the week planning an setting up github, I improved my ways of thinking through diving deep into the world we are creating, coming up with game mechanics, critically thinking about if we want our game to be 2v2 or 1v1 and solving problems of testing the games multiplayer

Ways of Working (Communication & Collaboration)

I collaborated with the team, tuning the game to the things the team wanted and figuring out our future for the game

Tools for Working (Info & Media Literacy)

Using Discord, YouTube and Trello we were always able to stay connected and know what the other participants wanted

Ways of Living in the World (Life & Career)

Further understanding a multiplayer system as a potential skill I can bring to a game design college

REACTIONS TO THE FINAL VERSION

“The concept art for the game looked good and the concept seemed well laid out” – Blake

NO advisor

SELF-REFLECTION

Pick one of these types of reflection; action points, evaluative, intentional, or retrospective, state which one you picked, and write your reflection here…

I choose intentional self-reflection and some of the things I want to research further is map design and how that impacts the game’s play ability. Concept art as it is fun and open-ended while also able to make sense. I want to differentiate the current game mechanics and separate us from league or DOTA

GRAMMAR AND SPELLING

Grammarly and Bryce

EDITOR

Bryce

Create a Game Pitch Blog Post

In a world where there is a deity for every concept, from the cast of characters one needs to fight the other to prevent the demands from the other from happening

The protagonist is the character you are playing as

Pvp MOBA 1v1/2v2 game

Not really a story game but to lane for more resources expand that lead into objectives and win the game

In this fantasy setting, deities represent specific concepts, objects, or ideas, with only one deity per concept. Duels, held in a standardized arena, are a common sport for gaining clout or settling disputes, with varying stakes set by the participants. Elder deities, who embody fundamental concepts tied to humanity’s perception, sponsor new deities by bestowing powers based on their chosen concepts. Mortals, aware that magic and the world evolve based on human beliefs, often invent and discover new things in hopes of being chosen as a deity.

The elders strive to represent the human experience, evolving alongside and the world around humanity’s changing beliefs, which also causes the world to shift. Deities are replaced when they no longer adequately embody their concept as it shifts. The longer deities stay away from the mortal world, the more detached and monstrous they become. The city-like divine realm, with its shifting borders and sections, reflects these constant changes, while deities serve as stabilizers to prevent their concepts from becoming warped. Elders, however, cannot be destroyed, only evolved.

Concept art for the character, Imagination

GDD For Solo Dev – Due May 16. Skibidi Rizz Looksmaxxing (In Ohio)Rhythm Game

  • Game Introduction
    • Genre: Timingbased game Game
    • GamePlay: Try to not be a beta by making your jaw line as alpha sigma as possible
    • Target audience and platforms: Generation Alpha – On computers – E
    • Look and Feel – A bunch of really shitty krita art, with a overloaded engaging feel
    • Story – You are a beta loser, to become a true gigachad you must looks maxx to the top of the world leaderboard
    • How to Play – Four corners of the screen where the notes that you click in timing with Q Z P M
  • Technical
    • System Requirements – Itch – keyboard – 1920×1080 – mouse
    • Game Architecture- Brainrot
    • User Interface (controls) – Q,P,Z,M
  • Artwork (design)
    • Technical Requirements Krita
    • Heads Up Display (HUD) Poorly scribbled
    • Characters
      • Character 1 – Skibidi Toliet
      • Character 2 – Giga Chad
      • Character 3 – Baby Gronk
    • Level Design – One song with beats mapped out
    • Global Elements – Brainrot,
    • Player View – Dark themed screen while brainrot is everywhere
    • Game Flow Chart – Play rhythm game get a score
  • Development
    • Abstract Classes/Components –
    • Derived Classes/Component Compositions
  • Audio & Sound F/X
    • Technical Requirements –
    • Player Elements
    • Global Elements
    • Splash Screens
    • Menu Fx – Clicking
  • Marketing
    • Key Features – The Rizzler

Leo Session 5 Year 3 Production Project

SUMMARY

Role

UI / Heads Up Display

Intention (SMART Goal) for the Session

By May 10, as part of TEAM 6 as , I will have evidence of creating a working time manager by following somewhat following How to make a analog clock for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Primary Source

Secondary Source

Training Source(s)

Project Timeline

Pre-production Milestones

  • Trello
  • SMART goal
  • Time manager

Production Milestones

  • Options Menu
  • Day system
  • Inspection

Post-production

  • Voice acting
  • Game Update
  • Evidence for session

Proposed Budget

https://docs.google.com/spreadsheets/d/10_KAfqlhbAo5c3KZzuK1WkLJzhiqFkDaJljMzz3B3-0/edit#gid=0

Evidence of Team Planning and Decisions

https://trello.com/b/wu4AQ7JC/game-period-4-team-6

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://chsgamedesign.itch.io/chs-period-4-team-6

Skills Commentary

I demonstrated the ability to create a working time manager by using time scripts in Unity and using them in the clock script.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I used critical thinking to come up with ways to make things that affect the game manager while also navigating through Bryce’s other code. I created a layout to be appealing to the eye, which took a bit of work.

Ways of Working (Communication & Collaboration)

We have a group chat in Discord to communicate absences and collaborate in class, telling everyone what needs to get done.

Tools for Working (Info & Media Literacy)

I used youtube, unity, discord, and pixil art to create backgrounds for our game

Ways of Living in the World (Life & Career)

I worked with others effectively while staying on task and getting things done through much school work

Reactions to the Final Version

Hunter was impressed with the completeness of our game, as it was very polished for the content we had, making it difficult to critique many parts. It would help to add a title to our start screen.

Self-Evaluation of Final Version

I am happy with the way things came together towards the end. I was worried about how the progress was going or the enjoyment of the play. It ended up being good, though I could have definitely done better when it came to the main menu scene or settings.

Grammar and Spelling

Quillbot and editor

Editor

Bryce R

Preparing a Film/Game/Song Pitch TEMPLATE

LOGLINE

Squares fighting circles for the biddings of square guy (circles didn’t do anything bad)

PROTAGONIST 

Square guy is the ruler of a civilization of squares looking to conquer the world after finding a artifact in the cave (sequel to square guy into the cave) (very handsome)

PROTANGIONST CORE WOUND / MOTIVATION 

Square guy got a little too power hungry xd

GENRE

Roguelike army management game. Think TABS but with upgrades

INFLUENCES and EXAMPLES

Totally accurate battle simulator story type thing mixed with upgrades common to many progression based roguelike power increases

Leo Session 4 Year 3 Production Project

what an imposing 8 bit door” by ▓▒░ TORLEY ░▒▓ is licensed under CC BY-SA 2.0.

SUMMARY

Role

UI / Heads Up Display

Intention (SMART Goal) for the Session

By March 1, as part of TEAM 6 as UI / Heads Up Display, I will have evidence of Creating a multiple choice level up system by following Mini Unity Tutorial – How To Create Multiple Choice Options for Session 4.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Luca Galante is an Italian game designer from Rome, best known for making the vastly reaching game “Vampire Survivors”. Succeeding from its simplicity, never needing to use more than one hand to play this game and was sold for an incredibly low price to entice people into addictive game play. Galante made this while programming slot machines and working at McDonnalds, programming this game for fun

Primary Source

Enter the Gungeon has been a source that can somewhat resemble a good chunk of the games design off of. It uses some of the same art style and has a lot of the same design choices that.

Secondary Source

This video looks at what makes Enter the Gungeon different and in their opinion what makes it better than other popular rogue-likes of the genre

Training Source(s)

Project Timeline

Pre-production Milestones

  • Trello
  • SMART goal
  • Pause Menu

Production Milestones

  • Options Menu
  • Level System
  • Compendium

Post-production

  • Dash Timer
  • Game Update
  • Evidence for session

Proposed Budget

Budget

Evidence of Team Planning and Decisions

https://trello.com/b/A8v6r04z/session-1-period-4-team-6

This image has an empty alt attribute; its file name is image-1024x609.png

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://funny-man-bryce.itch.io/arlos-game

This is the link to the game where the skills are displayed

Skills Commentary

the smart goal is displayed with in the game

This is the link to the game where the skills are displayed in credits menu
https://funny-man-bryce.itch.io/arlos-game

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

When creating a level up menu for our game there was a lot of thought that went into it. Knowing what would be appealing to the player while also having things be balanced so certain things were much stronger than others was a large priority. I also had to do a lot of problem solving when it came to the level up menu as it was one of my first projects that was not following a tutorial, with even my training source not being helpful in the end.

Ways of Working (Communication & Collaboration)

I communicated a lot with the people on my team as I always do. I talked a lot to our level designer to make sure the game was properly balanced. With the artists I needed various sprites and fonts to implement into my code. By communicating with them I was able to make the game look much better.

Tools for Working (Info & Media Literacy)

I used Unity, Visual Studio Code, and Github to do the main portions of work, though I used many other sources such as unity documentation and YouTube to help with errors and concepts I had. Trello also helped a lot to keep track of ideas and work that I had to do.

Ways of Living in the World (Life & Career)

Working and finishing up this game has prepared me for a potential career in the game design work field. Additionally, it increased my understanding over Unity’s C# engine. I can also apply many of the organization skills I learned in other areas of my life, such as using Trello to write important tasks down and complete them on my own time.

Reactions to the Final Version

“The game would do well at the game competition. I would like to see a copy of the game. Also have the camera not drift off into the void and constrain it to the main arena” -Jim

Self-Evaluation of Final Version

I am happy with how the game turned out. It is easily my biggest full game and I can see the progress of my skillset.

Grammar and Spelling

quillbot

Editor

Bryce

`Leo Session 3 Year 3 Production Project

list of flat tiles for game, top down view, Sci-Fi warehouse interior” by 紅色死神 is licensed under CC BY-NC-SA 2.0.

SUMMARY

Role

UI / Heads Up Display

Intention (SMART Goal) for the Session

By January 12th, as part of team 6 as UI Designer, I will have evidence of a working menu and player UI within the game by following START MENU in Unity – YouTube and How to make a HEALTH BAR in Unity! – YouTube for session 3

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Brackeys.
Brackeys the leader in the field I choose made helpful videos on many more basic aspects of coding games with unity. Millions of people have used his videos to help in there unity programming though he stopped making unity tutorials in 2021.

Training Source(s)

0:28 The base for the main menu
1:11 Edit the text of the main menu
1:29 Import TMPro
2:12 Edit the text in the main menu with TMPro
3:07 Make a constant color gradient
3:47 Make the first button
4:58 embedding the children of the button with the text
5:24 Make a options button as a copy and pasted play button
6:02 Setup the basics of the main menu
7:56 Make the buttons go between menus

Project Timeline

  1. Come up with ideas for the next arena
  2. Create sprites and music for it
  3. Begin coding the game
  4. Implement sprites and music

Pre-production Milestones

  • Trello
  • SMART goal
  • Pause Menu

Production Milestones

  • Options Menu
  • Level System
  • Compendium

Post-production

  • Dash Timer
  • Game Update
  • Evidence for session

Proposed Budget

Budget

Evidence of Team Planning and Decisions

https://trello.com/b/A8v6r04z/session-1-period-4-team-6

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://funny-man-bryce.itch.io/arlos-game

This is the link to the game where the skills are displayed

Skills Commentary

https://docs.google.com/presentation/d/1z98x61gPPDNFFj0yKFafgjNBxbuoHvJrXzSzDpCM8Xk/edit

This is the link to the slideshow where the skills are displayed

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I thought during this session to implement (not the art) a functioning and adjustable menu screen. I had to get creative at times, as it was difficult to function under certain conditions without things such as art or a down version control. Innovation is something I worked on with the health bar, as I was able.

Ways of Working (Communication & Collaboration)

I collaborated with my team in new ways this session, as there was a long break within the session. Over the break, I committed to working on a game jam and giving myself a break, and I talked to my team and made sure that was okay as my time outside of school would be a lot lower. This also continued after the break, as I am doing all of algebra 2 and pre-calculus in one quarter. All of this will make me only be able to work within this class while still being productive with my team.

Tools for Working (Info & Media Literacy)

In my game design class, I used info and media literacy skills to help me do things such as handling EXP and UI elements, so basically anything excluding AI in Unity. My understanding of information and media sources such as YouTube and Unity Documentation massively helps in making game play mechanics. My work showed a foundation in media literacy, contributing significantly to the overall success of the game design project.

Ways of Living in the World (Life & Career)

Participating in a game design class offers valuable skills with broad applications that can be used throughout my life. Through this experience, problem-solving, creativity, and teamwork are and will be crucial skills I have developed in this session. Designing engaging player experiences requires adaptability and problem-solving for when things go wrong. Making an effective UI system also helps with that, as it was a big challenge for me personally. Overall, this class has helped me with many skills for my life, especially a career in game design.

Reactions to the Final Version

“I am excited to see where it goes from what it is” -Spencer J

Self-Evaluation of Final Version

I am excited to continue working on this as it is a fun project and lots of room for growth

Grammar and Spelling

quillbot

Editor

Arlo

Nov 6 – Nov 9 Weekly Work Log

Session Number:1
Week Number:2
Total Estimated Hours Contributed this Week: 7 (1 hour a day and various times of my own)
What is/was your overall goal for this week? Upload

Work Tasks 

Date Task Description Time SpentWas / Were your choices and work Best Practices? Why? 
11-6Game finally in itch1
11-7Setting up restart screen1
11-8Finished the restart screen1
11-9Editing how the health script works1
 

Oct 30 – Nov 3 Weekly Work Log

Session Number:1
Week Number:2
Total Estimated Hours Contributed this Week: 7 (1 hour a day and various times of my own)
What is/was your overall goal for this week? Upload

Work Tasks 

Date Task Description Time SpentWas / Were your choices and work Best Practices? Why? 
10-23Attempt to put game into itch1
10-241
10-25Attempt to put game into itch 1
10-26Attempt to put game into itch 1
10-27Attempt to put game into itch 1It did not work the entire time so I dont know