Session 5 Year 4 Production Project

SUMMARY – Due March 19

Role

  • UI / Heads Up Display

Intention (SMART Goal) for the Session

  • By May 9, as part of TEAM 6, I will have evidence of cooldown bars displaying time till cast and a moving componenet by following my previous knowelge for Session 5.

AI Use and Inclusion in This Project

PRE-PRODUCTION – INQUIRY – Due March 20

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

Primary Source

I wont be using this tutorial as I need netcode integration but UI help may work

Secondary Source

League of Legends UI Will help me understand the type of UI I want to replicate

TRAINING AND SOURCE(S)

https://discussions.unity.com/t/handle-local-ui-in-multiplayer/932868

Already learned a lot about this in previous sessions but its good learning renforcement

PRE-PRODUCTION – PLANNING – Due April 11

PROJECT TIMELINE WITH MILESTONES

AI Prompt:

Pre-production Milestones

  • initialize cooldown UI
  • Finalize/Sync cooldown UI
  • Thing 3

Production Milestones

  • Shop
  • Items
  • Gold balancing

Post-production Milestones

  • Greed
  • Imagination
  • Void

PROPOSED BUDGET

5 Team Members * $20/Hour * 15 Days = $1,500

EVIDENCE OF TEAM PLANNING AND DECISIONS

PRODUCTION – ACTION – Due May 8

THE (FILM, SOUND, or GAME)

Embed or link the final version of the film, game, or song from your Google Drive (FILM & ROCK) or itch.io (GAME). Make sure it is publicly viewable.

Write a descriptive sentence about the embedded or linked project above.

AI Prompt:

  • EXAMPLE
  • Method: Project Ideas
    • Example Prompt: I am a beginner interested in learning how to create games in Unity. To do this I need to know how to code in C#. Can you give me some beginner project ideas I could work on to help strengthen my C# coding skills?

SKILLS COMMENTARY

Link the team slideshow with your role, SMART Goal, and evidence of your SMART Goal for this session.

Write a sentence about your role in the slideshow and creative and technical contributions to the project. Also, include how you used AI to assist in learning throughout your project.

AI Prompt:

  • EXAMPLES
  • AI Method: Clarification of Concepts
    • Example Prompt: Explain [topic] to me in the simplest terms possible as if I were a beginner.
    • Example Prompt: Create mental models or analogies to help me understand and remember [topic].
    • Example Prompt: Guide me through a visualization exercise to help me internalize the [topic] and imagine myself successfully applying it to a real-life situation.

POST-PRODUCTION – REFLECTION – Due May 16

21st CENTURY SKILLS

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

How did you grow in these areas during this project? Pick one and explain.

Ways of Working (Communication & Collaboration)

How did you grow in these areas during this project? Pick one and explain.

Tools for Working (Info & Media Literacy)

How did you grow in these areas during this project? Pick one and explain.

Ways of Living in the World (Life & Career)

How did you grow in these areas during this project? Pick one and explain.

REACTIONS TO THE FINAL VERSION

Place at least one comment from the PEER review and cite the student’s first name. Place at least one comment from the ADVISOR review and cite the student’s first name.

SELF-REFLECTION

Pick one of these types of reflection; action points, evaluative, intentional, or retrospective, state which one you picked, and write your reflection here…

GRAMMAR AND SPELLING

Place the name of the grammar and spelling tool you used to create this blog post.

EDITOR

Name the person who reviewed your blog post for grammar and spelling issues. First name only.

DID YOU DELETE ALL OF MR. LE DUC’s INSTRUCTIONS ABOVE? <— DELETE THIS INSTRUCTION, TOO 🙂 !!!

Dusting the fog

  • THIS NEW AND IMPROVED VERSION WAS CO-CREATED WITH RYAN SOLIE
  • FILL IN ALL SECTIONS BELOW 
  • DELETE ALL OF Italic INSTRUCTIONS AFTER COMPLETING THEM
  • PLACE A CREATIVE COMMONS IMAGE RELATED TO THE PROJECT
  • REMEMBER TO HIT PUBLISH WHEN DONE
  • DELETE ALL OF RYAN’s and LE DUC’s INSTRUCTIONS DETAILED ABOVE AFTER COMPLETING THEM

GENRE

  • Puzzle/Casual

INFLUENCES and EXAMPLES

  • “Unpacking” and “The Test”

IDEAS AND EXPLANATION

The game plays out a lot like unpacking with multiple endings, though you are only given a certain amount of moves to sort out the cloudy headspace of some one going through stages of there life, focusing mostly on the developing times. Things can eventually get cleared up and concepts can be understood but not with out learning other parts later impacting the protagonists life. As they grow older horrors can get in your way and impact the character depending on what you have figured out. It is not completely clear that this is someones mind though as it is presented as a small communities area with a few houses a park and such though it is implied.

WHO WILL YOU NEED TO ACCOMPLISH THIS IDEA?

  • A programmer to set up a good feeling interface and a tree like system bring different endings and scenes. A capable pixel art team who understand the visions of this game to life, following design ideas but adding critic and own experiences

WHAT DO YOU HOPE TO LEARN FROM THIS PROJECT

  • Mostly learning how to create a story game, putting themes and a story of what I want to share into a comprehensive experience

Session 4 Year 4 Production Project – Leo Martinelli

SUMMARY – Due Dec. 9

Role

  • UI / Heads Up Display

Intention (SMART Goal) for the Session

  • By Feb 28, as part of TEAM 6, I will have evidence of Greed and Imagnaiton in the game while the play is able to see visablely all of their stats by following my previous unity knowledge and Netcode documentation for Session 4.

PRE-PRODUCTION – INQUIRY – Due Dec. 13

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

Primary Source

Secondary Source

TRAINING SOURCE(S)

I have already the knowledge to create a effect like this through 4 years of game design experience so I do not feel the need to wright this down. On top of the game using a different framework

PROJECT TIMELINE

Pre-production Milestones

  • Auto attack
  • Team 1 and team 2 player management
  • Team 1 and team 2 player canvas

Production Milestones

  • Health Bar
  • Mana Bar
  • XP bar

Post-production Milestones

  • Greed
  • Imgination
  • stats display

PROPOSED BUDGET

5 Team Members * $20/Hour * 20 Days = $2,000

EVIDENCE OF TEAM PLANNING AND DECISIONS

Game Doc

PRODUCTION – ACTION – Due Jan. 10

THE (FILM, SOUND, or GAME)

https://funny-man-bryce.itch.io/versus-project

SKILLS COMMENTARY

The slideshow evidence is shown in the unity project and itch page. The game is a 1v1 Moba that connects through a shared wifi. My skills contributed to the game because of the UI that the player is now able to experience and understand the game through new ways

POST-PRODUCTION – REFLECTION – Due Jan. 17

21st CENTURY SKILLS

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I used Creativity, Innovation, Critical Thinking, Problem Solving to find ways to separate canvas in unities programing and game engine.

Ways of Working (Communication & Collaboration)

I collaborated and communicated with my team by telling and showing what I would be working on so they knew what was getting added and contributed to.

Tools for Working (Info & Media Literacy)

I used Unity, Visual Studio, Discord, Forums, Youtube, Unity Documentation.

Ways of Living in the World (Life & Career)

Improving comprehension of coding and understanding user interfaces will help me with my future career and understanding on game design.

REACTIONS TO THE FINAL VERSION

Hunter said we had a really strong base for our game and we should focus on polishing the experience before adding new stuff

SELF-REFLECTION

The game has come a far way in this session with it being more complete by the day. My role was important in the form of the player being able to see there statistics and interact more deeply with the game world.

GRAMMAR AND SPELLING

Quillbot

EDITOR

Bryce R

Write a Recommendation in a Blog Post – Nate D.

Nate is the most intriguing person I know inside and outside of class and is one of the most efficient workers I know. I and Nate have known each other since 6th grade and have always worked to a high level of work, whether it be through art in my game design or his video editing skills. Nate’s ability to pick up and learn skills in a short time is something that has inspired awe in me. Nate also always keeps a cool head in times of stress and lots of humility. I can recommend Nate with 100% certainty for any position.

Cluck luck 2: The Phoenix Rising

GENRE

  • Tycoon
  • Stronger from struggle (rising from the ashes(sorta like a phoenix) because you are the chicken that has become sentient and decided to make the money themself)

INFLUENCES and EXAMPLES

  • Tycoons, Life Simulators, Nates hit game: Cluck Luck
  • Making of money towards a richer life for yourself

IDEAS AND EXPLANATION

  • Realized you were abused by your owner only for profit
  • On your death bed you turn into flame and rise from the ashes like a phoenix killing and starting your own Chicken empire
  • create a revolution of chickens, raising the price of eggs by controlling the market and creating a better civilization for all chicks and scientifically making them all better, with you as the overlord.

WHO WILL YOU NEED TO ACCOMPLISH THIS IDEA?

  • Nate (for his idea and property), Bryce, Blake, Arlo, Blake

WHAT DO YOU HOPE TO LEARN FROM THIS PROJECT

  • Mostly story building
  • Due to simple nature, lots of polish which I have not done much of

RESOURCES FOR INSPIRATION

Nate

Session 3 Year 4 Production Project – Leo Martinelli

A Roman Soldier Fighting Hannibal’s Elephant” by Jan van der Straet, called Stradanus, Flemish, 1523–1605/ CC0 1.0

SUMMARY – Due Dec. 9

Role

  • UI / Heads Up Display

Intention (SMART Goal) for the Session

  • By Jan. 10, as part of TEAM 6, I will have evidence of having the player be able to attack other entities through a damaging projectile by following Auto Attack tutorial for unity for Session 3.

PRE-PRODUCTION – INQUIRY – Due Dec. 13

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

Primary Source

Secondary Source

TRAINING SOURCE(S)

I have already the knowledge to create a effect like this through 4 years of game design experience so I do not feel the need to wright this down. On top of the game using a different framework

PROJECT TIMELINE

Pre-production Milestones

  • Auto attack
  • Team 1 and team 2 player management
  • Base player controller

Production Milestones

  • Projectile created and doing damage
  • Fix the inhibitor interaction
  • Health bars

Post-production Milestones

  • Create a abilty framework
  • Why cant connect to Leo computer
  • Gold system

PROPOSED BUDGET

4 Team Members * $20/Hour * 20 Days = $1,600

EVIDENCE OF TEAM PLANNING AND DECISIONS

Game Doc

PRODUCTION – ACTION – Due Jan. 10

THE (FILM, SOUND, or GAME)

https://funny-man-bryce.itch.io/versus-project

SKILLS COMMENTARY

Credit menu in the game

My role was based around player interactivity with the game, such as damage and a health bar in our game.

POST-PRODUCTION – REFLECTION – Due Jan. 17

21st CENTURY SKILLS

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I grew in ways of thinking by creativity by working on a projectile needing to use critical thinking to understand how to transfer code previously of instant damage to only trigger damage on a completely separate function to a auto tracking projectile. Problem solving how to create two canvases and only have one show up for each player, generating the requested information

Ways of Working (Communication & Collaboration)

I told Bryce what scripts i was working on so we did not collide, I set up Trello on my personal account increasing ease of use for myself. We both used the map scene and basePlayerController a lot so we communication was necessary.

Tools for Working (Info & Media Literacy)

I used many tools to help me such as unity documentation, youtube, bug solving sites, and discord to work with my team.

Ways of Living in the World (Life & Career)

As I have chosen game design to be my career path, working on the game in this manner and learning unity all contributed to my eventual life and career

REACTIONS TO THE FINAL VERSION

“The game looks very promising, but the characters need animations in order to tell when they’re attacking” -Hunter

SELF-REFLECTION

I chose the Evaluative self reflection. What worked well was I was able to put a lot more time into working on the game. What became more challenging is that i have started working on the bulk of difficult work getting many pieces connected and main mechanics.

GRAMMAR AND SPELLING

QuillBot

EDITOR

Bryce Roberts

Preparing a Film/Game/Song Pitch: 200 years of game development experience

Answer These Questions with Your Pitch

  • Is this game/film/song worth making?
  • Yes a management simulator is something people enjoy
  • Can this team actually make this project?
  • It would be difficult to create but it would just be a lot of numbers not so much simulation of games

LOGLINE / WHAT PROTAGONIST DOES

  • The player manages the specific MOBA inspired game for profit and the player count

PROTAGONIST / MAIN CHARACTER

  • The player is the protagonist in game
  • They are in charge of the game’s management decisions such as champion balance, how money comes in, and player happiness

PROTAGONIST CORE WOUND or MOTIVATION 

  • To build up a player base and simulate a live service game depending on what you would like.

GENRE

  • Tycoon, simulation game

PLOT DESCRIPTION / GAME PLAY & WIN STATE

  • Start with a game with few characters and little player base, customize the game to your and the players liking and grow into one of the biggest games in the world
    • A live service game so the stopping point can be whenever. Winstate after being the biggest game in the world

TREATMENT: THE WORLD OF THE PROTAGONIST

A interface letting the players make choices and continue the game cycle

INFLUENCES and EXAMPLES

  • Team fight manager, League of Legends, Roller Coaster Tycoon

Leo M – Session 2 Year 2024 Production Project

Stadium Arena” by Leeroy/ CC0 1.0

SUMMARY – Due Oct. 25

Role

  • UI/Programmer

Intention (SMART Goal) for the Session

PRE-PRODUCTION – INQUIRY – Due Oct. 30

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

Riot August. August ‘August’ Browning

Primary Source

I Think this video is a really good example of thinking of game design for our game and how level ups would work in mobas, through items and characters

Secondary Source

The idea behind this secondary source is because I am helping with many of the art components and I know how to program most of the things when it comes to it, I was interested in making splash art for our characters

TRAINING SOURCE(S)

https://youtu.be/QZg3M0mO9w0?t=8 Skill tree level up vs flat level up
https://youtu.be/QZg3M0mO9w0?t=29 Discussing benefits of a scaling ultimate (in this case) and down sides
https://youtu.be/QZg3M0mO9w0?t=49 Scale of the game and what it is fundamentally built up from
https://youtu.be/QZg3M0mO9w0?t=57 It also fundamentally changes a game that has been around for 15 years
https://youtu.be/QZg3M0mO9w0?t=71 Testing an evolving weapon with Viego and all the things that come with that
https://youtu.be/QZg3M0mO9w0?t=174 Creates many degenerate play patterns as league has many power budgets set in place. for a new game, balancing weaker for a general scaling of all characters is important
https://youtu.be/QZg3M0mO9w0?t=219 An important concept comes up where you would have to give incentives to choose other abilities over the primary
https://youtu.be/QZg3M0mO9w0?t=336 advice on balancing characters for low elo and what the player base wants
https://youtu.be/QZg3M0mO9w0?t=415 Balancing around high elo champions and different parts of a kit that is higher elo vs lower elo skewed
https://youtu.be/QZg3M0mO9w0?t=473 Difference between assassin and diver

PROJECT TIMELINE

Pre-production Milestones

  • Help finalize multiplayer
  • Refine Map in unity
  • UI displays

Production Milestones

  • Character controller
  • Character select screen
  • Set up modifiable player stats

Post-production Milestones

  • Start Screen
  • Specific Buy menu
  • Rotation of spell based

PROPOSED BUDGET

4 Team Members * $20/Hour * 14 Days = $1,120

EVIDENCE OF TEAM PLANNING AND DECISIONS

PRODUCTION – ACTION – Due Nov.15

THE (FILM, SOUND, or GAME)

https://funny-man-bryce.itch.io/versus-project

Abilty to connect to a lobby start a game and win with one button

SKILLS COMMENTARY

Credits in the game

I worked as the person who scripted the player movement and a base frame work to create characters

POST-PRODUCTION – REFLECTION – Due Nov. 22

21st CENTURY SKILLS

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Figuring out the system of network variables and such required some critical thinking to transfer the type of movement we had previously to a new system

Ways of Working (Communication & Collaboration)

Communicating daily with Blake on the direction I would like the art to go in for the characters and abilities creating character concept

Tools for Working (Info & Media Literacy)

Using Discord and Google documents to communicate with the team and documentation to figure out unity net code.

Ways of Living in the World (Life & Career)

By dedicating a lot of my time to learning calculus I will have a lot of information in making more complex systems

REACTIONS TO THE FINAL VERSION

We did not receive feedback on our final version

SELF-REFLECTION

Intentional Reflection:
Through calculus and knowledge of Unity NetCode, I will be able to grow many of my skills, such as creating a fully complete character controller and complex interactions with projectiles in-game. I want to further research making unique abilities for each character and have that interact with other players or monsters

GRAMMAR AND SPELLING

Grammarly

EDITOR

Leo Martinelli

Session 1 Year 2024 Team 6 Production Project

SUMMARY – Due Sept. 27

Role

  • UI Designer / General Programmer

Intention (SMART Goal) for the Session

PRE-PRODUCTION – INQUIRY – Due Oct. 3

LEADER(S) IN THE FIELD / EXEMPLARY WORK(S)

Sean Berry

Primary Source

Link to Sean Berry and the article it references how to create engaging UI design with a lack of previous knowledge highlighting the importance of confidence and is meant to help me to

Secondary Source

https://medium.com/@doandaniel/gamedev-protips-my-personal-take-on-how-to-overcome-the-odds-and-succeed-804184c42ed5

Around the importance of confidence in game design

TRAINING SOURCE(S)

https://youtu.be/3yuBOB3VrCk?t=139 Installing the package
https://youtu.be/3yuBOB3VrCk?t=297 Creating a network object
https://youtu.be/3yuBOB3VrCk?t=352 Asigning the network object to the player prefab
https://youtu.be/3yuBOB3VrCk?t=379 How to test this above piece
https://youtu.be/3yuBOB3VrCk?t=441 Explaining the pieces of the server host and client
https://youtu.be/3yuBOB3VrCk?t=494 Making UI buttons to connect to the game
https://youtu.be/3yuBOB3VrCk?t=594 NetworkManager UI Code
https://youtu.be/3yuBOB3VrCk?t=742 Making a build to test connection with
https://youtu.be/3yuBOB3VrCk?t=884 PlayerNetwork movement and player controller
https://youtu.be/3yuBOB3VrCk?t=1062 Working on the Network Transform








PROJECT TIMELINE

Pre-production Milestones

  • Plan out map design
  • Multiplayer working
  • Help with tile design

Production Milestones

  • Get connection working
  • Framework for a character
  • Minions and Monsters

Post-production Milestones

  • Fog of War
  • Complex Character design
  • Skibidi??????? (pls fix)

PROPOSED BUDGET

Budget

EVIDENCE OF TEAM PLANNING AND DECISIONS

PRODUCTION – ACTION – Due Oct.11

THE (FILM, SOUND, or GAME)

https://funny-man-bryce.itch.io/versus-project

SKILLS COMMENTARY

I created concepts for the game mechanics and characters including maps and how the game will play out.

POST-PRODUCTION – REFLECTION – Due Oct. 18

21st CENTURY SKILLS

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

As I spent the week planning an setting up github, I improved my ways of thinking through diving deep into the world we are creating, coming up with game mechanics, critically thinking about if we want our game to be 2v2 or 1v1 and solving problems of testing the games multiplayer

Ways of Working (Communication & Collaboration)

I collaborated with the team, tuning the game to the things the team wanted and figuring out our future for the game

Tools for Working (Info & Media Literacy)

Using Discord, YouTube and Trello we were always able to stay connected and know what the other participants wanted

Ways of Living in the World (Life & Career)

Further understanding a multiplayer system as a potential skill I can bring to a game design college

REACTIONS TO THE FINAL VERSION

“The concept art for the game looked good and the concept seemed well laid out” – Blake

NO advisor

SELF-REFLECTION

Pick one of these types of reflection; action points, evaluative, intentional, or retrospective, state which one you picked, and write your reflection here…

I choose intentional self-reflection and some of the things I want to research further is map design and how that impacts the game’s play ability. Concept art as it is fun and open-ended while also able to make sense. I want to differentiate the current game mechanics and separate us from league or DOTA

GRAMMAR AND SPELLING

Grammarly and Bryce

EDITOR

Bryce

Create a Game Pitch Blog Post

In a world where there is a deity for every concept, from the cast of characters one needs to fight the other to prevent the demands from the other from happening

The protagonist is the character you are playing as

Pvp MOBA 1v1/2v2 game

Not really a story game but to lane for more resources expand that lead into objectives and win the game

In this fantasy setting, deities represent specific concepts, objects, or ideas, with only one deity per concept. Duels, held in a standardized arena, are a common sport for gaining clout or settling disputes, with varying stakes set by the participants. Elder deities, who embody fundamental concepts tied to humanity’s perception, sponsor new deities by bestowing powers based on their chosen concepts. Mortals, aware that magic and the world evolve based on human beliefs, often invent and discover new things in hopes of being chosen as a deity.

The elders strive to represent the human experience, evolving alongside and the world around humanity’s changing beliefs, which also causes the world to shift. Deities are replaced when they no longer adequately embody their concept as it shifts. The longer deities stay away from the mortal world, the more detached and monstrous they become. The city-like divine realm, with its shifting borders and sections, reflects these constant changes, while deities serve as stabilizers to prevent their concepts from becoming warped. Elders, however, cannot be destroyed, only evolved.

Concept art for the character, Imagination