`Leo Session 3 Year 3 Production Project

list of flat tiles for game, top down view, Sci-Fi warehouse interior” by 紅色死神 is licensed under CC BY-NC-SA 2.0.

SUMMARY

Role

UI / Heads Up Display

Intention (SMART Goal) for the Session

By January 12th, as part of team 6 as UI Designer, I will have evidence of a working menu and player UI within the game by following START MENU in Unity – YouTube and How to make a HEALTH BAR in Unity! – YouTube for session 3

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Brackeys.
Brackeys the leader in the field I choose made helpful videos on many more basic aspects of coding games with unity. Millions of people have used his videos to help in there unity programming though he stopped making unity tutorials in 2021.

Training Source(s)

0:28 The base for the main menu
1:11 Edit the text of the main menu
1:29 Import TMPro
2:12 Edit the text in the main menu with TMPro
3:07 Make a constant color gradient
3:47 Make the first button
4:58 embedding the children of the button with the text
5:24 Make a options button as a copy and pasted play button
6:02 Setup the basics of the main menu
7:56 Make the buttons go between menus

Project Timeline

  1. Come up with ideas for the next arena
  2. Create sprites and music for it
  3. Begin coding the game
  4. Implement sprites and music

Pre-production Milestones

  • Trello
  • SMART goal
  • Pause Menu

Production Milestones

  • Options Menu
  • Level System
  • Compendium

Post-production

  • Dash Timer
  • Game Update
  • Evidence for session

Proposed Budget

Budget

Evidence of Team Planning and Decisions

https://trello.com/b/A8v6r04z/session-1-period-4-team-6

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://funny-man-bryce.itch.io/arlos-game

This is the link to the game where the skills are displayed

Skills Commentary

https://docs.google.com/presentation/d/1z98x61gPPDNFFj0yKFafgjNBxbuoHvJrXzSzDpCM8Xk/edit

This is the link to the slideshow where the skills are displayed

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I thought during this session to implement (not the art) a functioning and adjustable menu screen. I had to get creative at times, as it was difficult to function under certain conditions without things such as art or a down version control. Innovation is something I worked on with the health bar, as I was able.

Ways of Working (Communication & Collaboration)

I collaborated with my team in new ways this session, as there was a long break within the session. Over the break, I committed to working on a game jam and giving myself a break, and I talked to my team and made sure that was okay as my time outside of school would be a lot lower. This also continued after the break, as I am doing all of algebra 2 and pre-calculus in one quarter. All of this will make me only be able to work within this class while still being productive with my team.

Tools for Working (Info & Media Literacy)

In my game design class, I used info and media literacy skills to help me do things such as handling EXP and UI elements, so basically anything excluding AI in Unity. My understanding of information and media sources such as YouTube and Unity Documentation massively helps in making game play mechanics. My work showed a foundation in media literacy, contributing significantly to the overall success of the game design project.

Ways of Living in the World (Life & Career)

Participating in a game design class offers valuable skills with broad applications that can be used throughout my life. Through this experience, problem-solving, creativity, and teamwork are and will be crucial skills I have developed in this session. Designing engaging player experiences requires adaptability and problem-solving for when things go wrong. Making an effective UI system also helps with that, as it was a big challenge for me personally. Overall, this class has helped me with many skills for my life, especially a career in game design.

Reactions to the Final Version

“I am excited to see where it goes from what it is” -Spencer J

Self-Evaluation of Final Version

I am excited to continue working on this as it is a fun project and lots of room for growth

Grammar and Spelling

quillbot

Editor

Arlo