By May 10, as part of TEAM 6 as , I will have evidence of creating a working time manager by following somewhat following How to make a analog clock for Session 5.
Squares fighting circles for the biddings of square guy (circles didn’t do anything bad)
PROTAGONIST
Square guy is the ruler of a civilization of squares looking to conquer the world after finding a artifact in the cave (sequel to square guy into the cave) (very handsome)
PROTANGIONST CORE WOUND / MOTIVATION
Square guy got a little too power hungry xd
GENRE
Roguelike army management game. Think TABS but with upgrades
INFLUENCES and EXAMPLES
Totally accurate battle simulator story type thing mixed with upgrades common to many progression based roguelike power increases
Luca Galante is an Italian game designer from Rome, best known for making the vastly reaching game “Vampire Survivors”. Succeeding from its simplicity, never needing to use more than one hand to play this game and was sold for an incredibly low price to entice people into addictive game play. Galante made this while programming slot machines and working at McDonnalds, programming this game for fun
Primary Source
Enter the Gungeon has been a source that can somewhat resemble a good chunk of the games design off of. It uses some of the same art style and has a lot of the same design choices that.
Secondary Source
This video looks at what makes Enter the Gungeon different and in their opinion what makes it better than other popular rogue-likes of the genre
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
When creating a level up menu for our game there was a lot of thought that went into it. Knowing what would be appealing to the player while also having things be balanced so certain things were much stronger than others was a large priority. I also had to do a lot of problem solving when it came to the level up menu as it was one of my first projects that was not following a tutorial, with even my training source not being helpful in the end.
Ways of Working (Communication & Collaboration)
I communicated a lot with the people on my team as I always do. I talked a lot to our level designer to make sure the game was properly balanced. With the artists I needed various sprites and fonts to implement into my code. By communicating with them I was able to make the game look much better.
Tools for Working (Info & Media Literacy)
I used Unity, Visual Studio Code, and Github to do the main portions of work, though I used many other sources such as unity documentation and YouTube to help with errors and concepts I had. Trello also helped a lot to keep track of ideas and work that I had to do.
Ways of Living in the World (Life & Career)
Working and finishing up this game has prepared me for a potential career in the game design work field. Additionally, it increased my understanding over Unity’s C# engine. I can also apply many of the organization skills I learned in other areas of my life, such as using Trello to write important tasks down and complete them on my own time.
Reactions to the Final Version
“The game would do well at the game competition. I would like to see a copy of the game. Also have the camera not drift off into the void and constrain it to the main arena” -Jim
Self-Evaluation of Final Version
I am happy with how the game turned out. It is easily my biggest full game and I can see the progress of my skillset.
Brackeys. Brackeys the leader in the field I choose made helpful videos on many more basic aspects of coding games with unity. Millions of people have used his videos to help in there unity programming though he stopped making unity tutorials in 2021.
This is the link to the slideshow where the skills are displayed
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I thought during this session to implement (not the art) a functioning and adjustable menu screen. I had to get creative at times, as it was difficult to function under certain conditions without things such as art or a down version control. Innovation is something I worked on with the health bar, as I was able.
Ways of Working (Communication & Collaboration)
I collaborated with my team in new ways this session, as there was a long break within the session. Over the break, I committed to working on a game jam and giving myself a break, and I talked to my team and made sure that was okay as my time outside of school would be a lot lower. This also continued after the break, as I am doing all of algebra 2 and pre-calculus in one quarter. All of this will make me only be able to work within this class while still being productive with my team.
Tools for Working (Info & Media Literacy)
In my game design class, I used info and media literacy skills to help me do things such as handling EXP and UI elements, so basically anything excluding AI in Unity. My understanding of information and media sources such as YouTube and Unity Documentation massively helps in making game play mechanics. My work showed a foundation in media literacy, contributing significantly to the overall success of the game design project.
Ways of Living in the World (Life & Career)
Participating in a game design class offers valuable skills with broad applications that can be used throughout my life. Through this experience, problem-solving, creativity, and teamwork are and will be crucial skills I have developed in this session. Designing engaging player experiences requires adaptability and problem-solving for when things go wrong. Making an effective UI system also helps with that, as it was a big challenge for me personally. Overall, this class has helped me with many skills for my life, especially a career in game design.
Reactions to the Final Version
“I am excited to see where it goes from what it is” -Spencer J
Self-Evaluation of Final Version
I am excited to continue working on this as it is a fun project and lots of room for growth
By May 10, as Programmer, I will have evidence Programming by refining mechanics in our online multiplayer shooter by listening to tutorials like this for Session 5.
Chris Avellone is the leader in my field for session one because of how he writes the characters and the amount of projects he has worked on in his career as a game developer (fallout 2, Fallout New Vegas, pathfinder, and Prey) as a developer, his insights will help me develop my skills and understand how to work in a game design
I am the fifth person in this slide show and view evidence
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
In my game design class, I show creativity by devising unique player interactions and coming up with ideas for how our game should be, introducing innovative elements to weapon mechanics, and employing critical thinking to address bugs that came up in the game play. As a problem solver, I adapted to script challenges while integrating player controls and weapon functionalities. My attention to detail greatly contributed to an engaging gaming experience that many of my classmates enjoyed, showing my skills as an important contributor to aspects of our game development.
Ways of Working (Communication & Collaboration)
In my game design class, I showed communication and collaboration skills while working with my team to implement the code that was needed excluding AI components. I actively engaged in team discussions and stand up meetings, effectively introducing my ideas and listening to others’ input. I maintained a open mind in communication, talking about concerns and using feedback into the scripts of our game. This collaborative approach resulted in a well put together game play experience, showing my ability to contribute positively to the team’s goals and make the overall project better.
Tools for Working (Info & Media Literacy)
In my game design class, I used info and media literacy skills to help me do things such as handle player-related elements, weaponry, and various scripts, excluding AI in Unity. My understanding of information and media sources such as YouTube and Unity Documentation massively helps in making game play mechanics. My work showed a foundation in media literacy, contributing significantly to the overall success of the game design project.
Ways of Living in the World (Life & Career)
Participating in a game design class offers valuable skills with broad applications that can be used throughout my life. Through this experience, problem-solving, creativity, and teamwork are and will be crucial skills I have developed in this session. Designing engaging player experiences requires adaptability and problem-solving for when things go wrong. Making an effective weapon system also helps with that, as it was a big challenge for me personally. Overall, this class has helped me with many skills for my life, especially a career in game design.
Reactions to the to Final Version
“Cool for the time given” and “Needs more feedback when enemy’s are hit”
Self-Evaluation of Final Version
We have a good start with the base mechanics but a lot of our actual game still needs to be polished and for levels to be implemented
Tried to fix slipperiness but ended up scraping my work form the previous
55 minutes
Yes because it was necessary to fix the game
6/16
Make a physics material to finally fix the player getting stuck on objects
55 minutes
Yes because it fixed the game and made it good
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here:
Working on the attack part two using databases and serialized fields to create a start to the attack
55
Yes because our game needs an attack
6/7
Little work was done because I needed to work on a history essay
55
Yes because I was behind and needed to pass the class with the little time I had
6/8
Redo movement and make it stop using a rigid body though it messes everything up
55
Yes because to continue make the movement feel better
6/9
Worked to fix the changes but ended up making more bugs so I reset to a previous version
55
Yes it was a best practice though in the end the changes got reverted
Personal Comments (Optional)
Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: