Leo Session 5 Year 3 Production Project

SUMMARY

Role

UI / Heads Up Display

Intention (SMART Goal) for the Session

By May 10, as part of TEAM 6 as , I will have evidence of creating a working time manager by following somewhat following How to make a analog clock for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Primary Source

Secondary Source

Training Source(s)

Project Timeline

Pre-production Milestones

  • Trello
  • SMART goal
  • Time manager

Production Milestones

  • Options Menu
  • Day system
  • Inspection

Post-production

  • Voice acting
  • Game Update
  • Evidence for session

Proposed Budget

https://docs.google.com/spreadsheets/d/10_KAfqlhbAo5c3KZzuK1WkLJzhiqFkDaJljMzz3B3-0/edit#gid=0

Evidence of Team Planning and Decisions

https://trello.com/b/wu4AQ7JC/game-period-4-team-6

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://chsgamedesign.itch.io/chs-period-4-team-6

Skills Commentary

I demonstrated the ability to create a working time manager by using time scripts in unity and used it in the clock script.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

Ways of Working (Communication & Collaboration)

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Editor

Preparing a Film/Game/Song Pitch TEMPLATE

LOGLINE

Squares fighting circles for the biddings of square guy (circles didn’t do anything bad)

PROTAGONIST 

Square guy is the ruler of a civilization of squares looking to conquer the world after finding a artifact in the cave (sequel to square guy into the cave) (very handsome)

PROTANGIONST CORE WOUND / MOTIVATION 

Square guy got a little too power hungry xd

GENRE

Roguelike army management game. Think TABS but with upgrades

INFLUENCES and EXAMPLES

Totally accurate battle simulator story type thing mixed with upgrades common to many progression based roguelike power increases

Leo Session 4 Year 3 Production Project

what an imposing 8 bit door” by ▓▒░ TORLEY ░▒▓ is licensed under CC BY-SA 2.0.

SUMMARY

Role

UI / Heads Up Display

Intention (SMART Goal) for the Session

By March 1, as part of TEAM 6 as UI / Heads Up Display, I will have evidence of Creating a multiple choice level up system by following Mini Unity Tutorial – How To Create Multiple Choice Options for Session 4.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Luca Galante is an Italian game designer from Rome, best known for making the vastly reaching game “Vampire Survivors”. Succeeding from its simplicity, never needing to use more than one hand to play this game and was sold for an incredibly low price to entice people into addictive game play. Galante made this while programming slot machines and working at McDonnalds, programming this game for fun

Primary Source

Enter the Gungeon has been a source that can somewhat resemble a good chunk of the games design off of. It uses some of the same art style and has a lot of the same design choices that.

Secondary Source

This video looks at what makes Enter the Gungeon different and in their opinion what makes it better than other popular rogue-likes of the genre

Training Source(s)

Project Timeline

Pre-production Milestones

  • Trello
  • SMART goal
  • Pause Menu

Production Milestones

  • Options Menu
  • Level System
  • Compendium

Post-production

  • Dash Timer
  • Game Update
  • Evidence for session

Proposed Budget

Budget

Evidence of Team Planning and Decisions

https://trello.com/b/A8v6r04z/session-1-period-4-team-6

This image has an empty alt attribute; its file name is image-1024x609.png

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://funny-man-bryce.itch.io/arlos-game

This is the link to the game where the skills are displayed

Skills Commentary

the smart goal is displayed with in the game

This is the link to the game where the skills are displayed in credits menu
https://funny-man-bryce.itch.io/arlos-game

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

When creating a level up menu for our game there was a lot of thought that went into it. Knowing what would be appealing to the player while also having things be balanced so certain things were much stronger than others was a large priority. I also had to do a lot of problem solving when it came to the level up menu as it was one of my first projects that was not following a tutorial, with even my training source not being helpful in the end.

Ways of Working (Communication & Collaboration)

I communicated a lot with the people on my team as I always do. I talked a lot to our level designer to make sure the game was properly balanced. With the artists I needed various sprites and fonts to implement into my code. By communicating with them I was able to make the game look much better.

Tools for Working (Info & Media Literacy)

I used Unity, Visual Studio Code, and Github to do the main portions of work, though I used many other sources such as unity documentation and YouTube to help with errors and concepts I had. Trello also helped a lot to keep track of ideas and work that I had to do.

Ways of Living in the World (Life & Career)

Working and finishing up this game has prepared me for a potential career in the game design work field. Additionally, it increased my understanding over Unity’s C# engine. I can also apply many of the organization skills I learned in other areas of my life, such as using Trello to write important tasks down and complete them on my own time.

Reactions to the Final Version

“The game would do well at the game competition. I would like to see a copy of the game. Also have the camera not drift off into the void and constrain it to the main arena” -Jim

Self-Evaluation of Final Version

I am happy with how the game turned out. It is easily my biggest full game and I can see the progress of my skillset.

Grammar and Spelling

quillbot

Editor

Bryce

`Leo Session 3 Year 3 Production Project

list of flat tiles for game, top down view, Sci-Fi warehouse interior” by 紅色死神 is licensed under CC BY-NC-SA 2.0.

SUMMARY

Role

UI / Heads Up Display

Intention (SMART Goal) for the Session

By January 12th, as part of team 6 as UI Designer, I will have evidence of a working menu and player UI within the game by following START MENU in Unity – YouTube and How to make a HEALTH BAR in Unity! – YouTube for session 3

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Brackeys.
Brackeys the leader in the field I choose made helpful videos on many more basic aspects of coding games with unity. Millions of people have used his videos to help in there unity programming though he stopped making unity tutorials in 2021.

Training Source(s)

0:28 The base for the main menu
1:11 Edit the text of the main menu
1:29 Import TMPro
2:12 Edit the text in the main menu with TMPro
3:07 Make a constant color gradient
3:47 Make the first button
4:58 embedding the children of the button with the text
5:24 Make a options button as a copy and pasted play button
6:02 Setup the basics of the main menu
7:56 Make the buttons go between menus

Project Timeline

  1. Come up with ideas for the next arena
  2. Create sprites and music for it
  3. Begin coding the game
  4. Implement sprites and music

Pre-production Milestones

  • Trello
  • SMART goal
  • Pause Menu

Production Milestones

  • Options Menu
  • Level System
  • Compendium

Post-production

  • Dash Timer
  • Game Update
  • Evidence for session

Proposed Budget

Budget

Evidence of Team Planning and Decisions

https://trello.com/b/A8v6r04z/session-1-period-4-team-6

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://funny-man-bryce.itch.io/arlos-game

This is the link to the game where the skills are displayed

Skills Commentary

https://docs.google.com/presentation/d/1z98x61gPPDNFFj0yKFafgjNBxbuoHvJrXzSzDpCM8Xk/edit

This is the link to the slideshow where the skills are displayed

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I thought during this session to implement (not the art) a functioning and adjustable menu screen. I had to get creative at times, as it was difficult to function under certain conditions without things such as art or a down version control. Innovation is something I worked on with the health bar, as I was able.

Ways of Working (Communication & Collaboration)

I collaborated with my team in new ways this session, as there was a long break within the session. Over the break, I committed to working on a game jam and giving myself a break, and I talked to my team and made sure that was okay as my time outside of school would be a lot lower. This also continued after the break, as I am doing all of algebra 2 and pre-calculus in one quarter. All of this will make me only be able to work within this class while still being productive with my team.

Tools for Working (Info & Media Literacy)

In my game design class, I used info and media literacy skills to help me do things such as handling EXP and UI elements, so basically anything excluding AI in Unity. My understanding of information and media sources such as YouTube and Unity Documentation massively helps in making game play mechanics. My work showed a foundation in media literacy, contributing significantly to the overall success of the game design project.

Ways of Living in the World (Life & Career)

Participating in a game design class offers valuable skills with broad applications that can be used throughout my life. Through this experience, problem-solving, creativity, and teamwork are and will be crucial skills I have developed in this session. Designing engaging player experiences requires adaptability and problem-solving for when things go wrong. Making an effective UI system also helps with that, as it was a big challenge for me personally. Overall, this class has helped me with many skills for my life, especially a career in game design.

Reactions to the Final Version

“I am excited to see where it goes from what it is” -Spencer J

Self-Evaluation of Final Version

I am excited to continue working on this as it is a fun project and lots of room for growth

Grammar and Spelling

quillbot

Editor

Arlo

Nov 6 – Nov 9 Weekly Work Log

Session Number:1
Week Number:2
Total Estimated Hours Contributed this Week: 7 (1 hour a day and various times of my own)
What is/was your overall goal for this week? Upload

Work Tasks 

Date Task Description Time SpentWas / Were your choices and work Best Practices? Why? 
11-6Game finally in itch1
11-7Setting up restart screen1
11-8Finished the restart screen1
11-9Editing how the health script works1
 

Oct 30 – Nov 3 Weekly Work Log

Session Number:1
Week Number:2
Total Estimated Hours Contributed this Week: 7 (1 hour a day and various times of my own)
What is/was your overall goal for this week? Upload

Work Tasks 

Date Task Description Time SpentWas / Were your choices and work Best Practices? Why? 
10-23Attempt to put game into itch1
10-241
10-25Attempt to put game into itch 1
10-26Attempt to put game into itch 1
10-27Attempt to put game into itch 1It did not work the entire time so I dont know

DATE GOES HERE Weekly Work Log

Session Number:1
Week Number:1
Total Estimated Hours Contributed this Week: 7 (1 hour a day and various times of my own)
What is/was your overall goal for this week? Complete more of the Trello that was assigned to me

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
10-23Working on Melee attack1 Yes because it furthers our game in the direction that is needed
10-24 Working on Melee attack1  Yes because it furthers our game in the direction that is needed
10-25 Working on Health Script 1  Yes because it furthers our game in the direction that is needed
10-26 Finish Health Script 1  Yes because it furthers our game in the direction that is needed
10-27 Work on knockback effect 1  Yes because it furthers our game in the direction that is needed

Arlos top down game, Team Six, Session One and Two

Top Hat” by Anil Mohabir is licensed under CC BY-SA 2.0.

Role

Lead Programmer

Intention (SMART Goal)

By May 10, as Programmer, I will have evidence Programming by refining mechanics in our online multiplayer shooter by listening to tutorials like this for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Chris Avellone

Chris Avellone is the leader in my field for session one because of how he writes the characters and the amount of projects he has worked on in his career as a game developer (fallout 2, Fallout New Vegas, pathfinder, and Prey) as a developer, his insights will help me develop my skills and understand how to work in a game design

Training Source(s)

Top down 2d sword rotation

  1. 0:09 intro
  2. 0:31 discussing basics of what needs to happen
  3. 1:43 discussing rotation needed the sword
  4. 2:47 starts coding
  5. 3:27 get reference to mouse positions
  6. 4:02 calculate player positions to mouse positions
  7. 4:28 assign the script to the weapon
  8. 4:38 get inputs from the input manager
  9. 4:46 getting different actions
  10. 5:16 getting mouse input in scripts

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://funny-man-bryce.itch.io/arlos-game

Skills Commentary

https://docs.google.com/presentation/d/1kxNWXBS_mGdpFUr_dI3sfyC1vjVcNvekXrzDYFQqgA8/edit#slide=id.g1176dcbe26d_0_0

I am the fifth person in this slide show and view evidence

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

In my game design class, I show creativity by devising unique player interactions and coming up with ideas for how our game should be, introducing innovative elements to weapon mechanics, and employing critical thinking to address bugs that came up in the game play. As a problem solver, I adapted to script challenges while integrating player controls and weapon functionalities. My attention to detail greatly contributed to an engaging gaming experience that many of my classmates enjoyed, showing my skills as an important contributor to aspects of our game development.

Ways of Working (Communication & Collaboration)

In my game design class, I showed communication and collaboration skills while working with my team to implement the code that was needed excluding AI components. I actively engaged in team discussions and stand up meetings, effectively introducing my ideas and listening to others’ input. I maintained a open mind in communication, talking about concerns and using feedback into the scripts of our game. This collaborative approach resulted in a well put together game play experience, showing my ability to contribute positively to the team’s goals and make the overall project better.

Tools for Working (Info & Media Literacy)

In my game design class, I used info and media literacy skills to help me do things such as handle player-related elements, weaponry, and various scripts, excluding AI in Unity. My understanding of information and media sources such as YouTube and Unity Documentation massively helps in making game play mechanics. My work showed a foundation in media literacy, contributing significantly to the overall success of the game design project.

Ways of Living in the World (Life & Career)

Participating in a game design class offers valuable skills with broad applications that can be used throughout my life. Through this experience, problem-solving, creativity, and teamwork are and will be crucial skills I have developed in this session. Designing engaging player experiences requires adaptability and problem-solving for when things go wrong. Making an effective weapon system also helps with that, as it was a big challenge for me personally. Overall, this class has helped me with many skills for my life, especially a career in game design.

Reactions to the to Final Version

“Cool for the time given” and “Needs more feedback when enemy’s are hit”

Self-Evaluation of Final Version

We have a good start with the base mechanics but a lot of our actual game still needs to be polished and for levels to be implemented

Grammar and Spelling

Quillbot

Editor

Nate

June 12th – 16th Weekly Work Log

Session Number:6
Week Number:8
Total Estimated Hours Contributed this Week: 5
What is/was your overall goal for this week? Linkden

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
6/12Worked on Linkden because mr Leduc told me too55 minutesYes because because mr Leduc told me too
6/13Worked on Linkden because mr Leduc told me too 55 minutes Yes because because mr Leduc told me too
6/14Finish up recommendations55 minutes Yes because because mr Leduc told me too
6/15Tried to fix slipperiness but ended up scraping my work form the previous55 minutesYes because it was necessary to fix the game
6/16Make a physics material to finally fix the player getting stuck on objects 55 minutes Yes because it fixed the game and made it good

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

June 5th – June 9th Weekly Work Log

Session Number:6
Week Number:2
Total Estimated Hours Contributed this Week: 5
What is/was your overall goal for this week? 

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
6/5Making an attack skeleton55Yes because our game needs an attack
6/6Working on the attack part two using databases and serialized fields to create a start to the attack55Yes because our game needs an attack
6/7Little work was done because I needed to work on a history essay55Yes because I was behind and needed to pass the class with the little time I had
6/8Redo movement and make it stop using a rigid body though it messes everything up55Yes because to continue make the movement feel better
6/9Worked to fix the changes but ended up making more bugs so I reset to a previous version55Yes it was a best practice though in the end the changes got reverted

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: