Ultimate Baby Tower, Team Six, Session one

Baby Colt 3
Baby Colt 3” by xopherlance is licensed under CC BY-NC-ND 2.0.

SUMMARY

Role

UI/Heads up display

Intention (SMART Goal)

By October 14th, for the first session of game design, by following this tutorial I can create a working floor which you can click and make a baby, for my September project.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

David Candland

Training Source(s)

0:40, UI – button to create
1:03 Change the button color
1:40 How to change button size, font, etc
2:10 applying the object + script
2:46 costom sprites
3:00 new button script and how to use it
3:56 add unity engine events and make a var for UnityEvent
4:55 script finished
5:39 putting sprites into the script
6:30 Defined what need to get in unity engine





PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://chsgamedesign.itch.io/period-1-team-6

^^
Link to our game

Skills Commentary

Slides

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

This session of game design I was a Critical thinker in a few ways. Since this was my first project since the summer, I was able to apply what I learned over said summer into our game which also included things like fitting multiple ideas together, maybe with a bit of room to grow in prioritization

Ways of Working (Communication & Collaboration)

I worked with my team every school day. We would have stand up meetings by opening Trello and completely going over what was needed to be done every day. When I was sick I continued to communicate except for the day that I couldn’t get out of bed.

Tools for Working (Info & Media Literacy)

I went through many YouTube videos and Unity tutorial links to use and to add to our project but still having to figure out how to implement the resources because it cant just be copy and pasted a lot of the time.

Ways of Living in the World (Life & Career)

I worked on Life and Career skill by practicing my coding and my communication with my team throughout the session. practicing my game design skills for future sessions and years of coding.

Reactions to the final version

Michelle said that the game looked fun to play and a good amount of creativity went into it. I would say it was accurate being a fun game with a not unique gameplay concept but a unique art style.

I think it was funny and I liked the theme of using the stages of life – Liam
Once again I think is a accurate representation of our game

Self-Evaluation of Final Version

Our game was Simple, Unexpected, Concrete, and emotional. Simple because it used a basic art style and easy-to-use mechanics to make the game feel easy to grasp. Our game was unexpected being using unique and creative characters for our project. Concrete because our game worked and made sense for what the basics were for our game. Emotional because it made others laugh and was just a funny and strange concept for a game

Grammar and Spelling

Grammarly

Editor

Seth