Arlos top down game, Team Six, Session One and Two

Top Hat” by Anil Mohabir is licensed under CC BY-SA 2.0.

Role

Lead Programmer

Intention (SMART Goal)

By May 10, as Programmer, I will have evidence Programming by refining mechanics in our online multiplayer shooter by listening to tutorials like this for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Chris Avellone

Chris Avellone is the leader in my field for session one because of how he writes the characters and the amount of projects he has worked on in his career as a game developer (fallout 2, Fallout New Vegas, pathfinder, and Prey) as a developer, his insights will help me develop my skills and understand how to work in a game design

Training Source(s)

Top down 2d sword rotation

  1. 0:09 intro
  2. 0:31 discussing basics of what needs to happen
  3. 1:43 discussing rotation needed the sword
  4. 2:47 starts coding
  5. 3:27 get reference to mouse positions
  6. 4:02 calculate player positions to mouse positions
  7. 4:28 assign the script to the weapon
  8. 4:38 get inputs from the input manager
  9. 4:46 getting different actions
  10. 5:16 getting mouse input in scripts

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://funny-man-bryce.itch.io/arlos-game

Skills Commentary

https://docs.google.com/presentation/d/1kxNWXBS_mGdpFUr_dI3sfyC1vjVcNvekXrzDYFQqgA8/edit#slide=id.g1176dcbe26d_0_0

I am the fifth person in this slide show and view evidence

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

In my game design class, I show creativity by devising unique player interactions and coming up with ideas for how our game should be, introducing innovative elements to weapon mechanics, and employing critical thinking to address bugs that came up in the game play. As a problem solver, I adapted to script challenges while integrating player controls and weapon functionalities. My attention to detail greatly contributed to an engaging gaming experience that many of my classmates enjoyed, showing my skills as an important contributor to aspects of our game development.

Ways of Working (Communication & Collaboration)

In my game design class, I showed communication and collaboration skills while working with my team to implement the code that was needed excluding AI components. I actively engaged in team discussions and stand up meetings, effectively introducing my ideas and listening to others’ input. I maintained a open mind in communication, talking about concerns and using feedback into the scripts of our game. This collaborative approach resulted in a well put together game play experience, showing my ability to contribute positively to the team’s goals and make the overall project better.

Tools for Working (Info & Media Literacy)

In my game design class, I used info and media literacy skills to help me do things such as handle player-related elements, weaponry, and various scripts, excluding AI in Unity. My understanding of information and media sources such as YouTube and Unity Documentation massively helps in making game play mechanics. My work showed a foundation in media literacy, contributing significantly to the overall success of the game design project.

Ways of Living in the World (Life & Career)

Participating in a game design class offers valuable skills with broad applications that can be used throughout my life. Through this experience, problem-solving, creativity, and teamwork are and will be crucial skills I have developed in this session. Designing engaging player experiences requires adaptability and problem-solving for when things go wrong. Making an effective weapon system also helps with that, as it was a big challenge for me personally. Overall, this class has helped me with many skills for my life, especially a career in game design.

Reactions to the to Final Version

“Cool for the time given” and “Needs more feedback when enemy’s are hit”

Self-Evaluation of Final Version

We have a good start with the base mechanics but a lot of our actual game still needs to be polished and for levels to be implemented

Grammar and Spelling

Quillbot

Editor

Nate